
Events
747Acid Rain
Storm
Dimension: New Aeon
Expansion: NA
Rarity: Common
Text: No Location bears the Forest attribute. Bury this card if any Day or Night
Event is played.
Acrophobia
Phobia
Expansion: B3
Rarity: Common
Text: Fear of Heights. Lose 1 Sanity point if currently Traveling by Air and
at the beginning of each Turn that you are in the Air
Agoraphobia
Phobia
Expansion: Std-S
Rarity: Fixed
Text: Fear of Open Places. At the beginning of your Turn, lose 1 Sanity point
if the top card of your Story Deck features the Outside attribute.
Aldebaran Moves
in the Sky
Star
Expansion: B2
Rarity: Common
Text: If Aldebaran is not already in play, then play this card as normal. If
it is already in play, then Bury it and Bury this card. When revealed, Bury
all other Events (except Travel cards). While in play, only one Phobia can affect
any Investigator (randomly choosen).
Algol
Star
Expansion: DL
Rarity: Common
Text: Bury all Star Events in play. While in play, the Spell capacity of Tomes
increases by one. These extra Spells remain if this card is Buried.
Alien Abduction
Sanity: -1
Dimension: New Aeon
Expansion: NA
Rarity: Common
Text: Choose one Ally of up to 4 points in value (including Weapons) that your
opponent must Bury . If you have Greys in play as an Ally, Bury a chosen Ally
of any value. Then Bury this card.
Ambush
Expansion: Std-C
Rarity: Fixed
Text: During the next Combat, if your Current Location is in the same sub-region
as opponent's Current Location, and both Locations have the City attribute,
your Allies may attack your opponent as if they were in the same Location.
Amnesia
Expansion: Ltd
Rarity: Common
Text: Randomly choose one card from your opponent's Hand that he or she must
Discard, then Bury this card.
An Unexpected Calamity
Expansion: Ltd
Rarity: Uncommon
Text: Play this card and announce "Pass." This Pass ends the current
Round, even if it is the only Pass in the Round.
An Unexpected Calamity
Sanity: -1
Expansion: NA
Rarity: Rare
Text: This card may only be played after one Pass has already been announced
for the Round. Play this card, announce "Pass," then Bury this card.
Skip this Round's Combat and go directly to End Of Round.
Angry Zoogs
Sanity: -1
Expansion: DL
Rarity: Common
Text: Investigator with the highest Sanity (high Education if tied) must either
Bury all Allies in play lacking the Dreamer attribute, or spend 3 points of
Sanity to keep them all in play.
Astrophobia
Phobia
Expansion: B2
Rarity: Rare
Text: Fear of the Stars. Event is played concerning a Star or Stars, and whenever
it changes from Day to Night
Bacteriophobia
Phobia
Expansion: Ltd
Rarity: Common
Text: Fear of Germs. Lose 1 Sanity point if you or your Allies have a Weapon,
Tome, or Artifact when this card is played, and each time you play an Artifact,
Tome or Weapon card.
Batophobia
Phobia
Expansion: DL
Rarity: Common
Text: Fear of things falling on you. Lose 1 point of Sanity at the beginning
of each Turn that your Current Location features the City attribute
Beatrice is Released
From the Attic
Sanity: -1
Expansion: Ltd
Rarity: Rare
Text: Choose one Ally up to 4 points in value (including Weapon) that your opponent
must Bury, then Bury this card.
Betrayal
Sanity: -1
Expansion: DL
Rarity: Rare
Text: A random Corrupt Ally immediately attacks the other Allies. Opponent chooses
how to absorb this damage. Opponent's Investigator is not attacked and loses
no Sanity. Bury target Corrupt Ally
Bibliophobia
Phobia
Expansion: NA
Rarity: Rare
Text: Fear of books. Lose 1 Sanity point at the beginning of each Turn that
your Current Location features the Tome attribute.
Black Galley
Sanity: -2
Dimension: Dreamlands
Expansion: DL
Rarity: Rare
Text: Target player must choose either to Bury a Corrupt Ally or Discard a Steadfast
Ally.
Blackout
Night
Expansion: NA
Rarity: Common
Text: It is now night. Bury any Day or Night Event in play. Each opponent loses
1 Sanity point if their Current Location features the City attribute when this
card is played.
Blink of an Eye
Expansion: NA
Rarity: Common
Text: Play this card, and the pass by a player on an earlier Turn is voided
- no Passes have been announced for the the current Round. You may immediately
play a second card. Then, Bury this card
Blizzard
Storm
Expansion: DL
Rarity: Common
Text: No Travel by Land Events may be played while this card is in play. Bury
this card if any Day or Night Event is played. Does not affect Travel Events
in play.
Camel
Travel by Land
Expansion: B3
Rarity: Common
Text: Immediately play a new Location in the same Region right-side up on top
of your Story Deck
Car
Travel by Land
Expansion: Ltd
Rarity: Common
Text: Immediately play a new Location in the same Region right-side up on top
of your Story Deck.
Catastrophic Failure
Expansion: Ltd
Rarity: Common
Text: The Weapon held by one Ally malfuctions catastrophically and dramatically.
Bury the target Ally and Discard his or her Weapon.
Cats of Ulthar
Sanity: +1
Travel by Cats
Dimension: Dreamlands
Expansion: DL
Rarity: Uncommon
Text: You must have the Cat Chieftain in play to play this card. Immediately
play a new Dreamlands Location, or Exotic Location in any dimension, right-side-up
on top of your Story Deck, regardless of Travel requirements.
Children Have Nightmares
Sanity: -1
Expansion: Ltd
Rarity: Uncommon
Text: All Allies of one opponent are reduced by 2 points for the remainder of
this Round, to a minimum of 1. Bury this card at the end of the Round.
Claustrophiobia
Phobia
Expansion: Ltd
Rarity: Common
Text: Fear of Enclosed Spaces. Lose 1 Sanity point if you are currently at an
Inside Location and at the beginning of each Turn that you are Inside.
Closed-Cockpit
Monoplane
Travel by Air
Expansion: B1
Rarity: Uncommon
Text: Immediately play a new Location card in a different Region, right-side
up on top of your Story Deck. May not play a Location within the same Region.
Crop Circles
Dimension: New Aeon
Expansion: NA
Rarity: Uncommon
Text: You may only play this card if your Current Location features the Outside
attribute. Immediately play one Monster to your Threat. Then Bury this card.
Cthulhu For President
Star
Dimension: New Aeon
Expansion: NA
Rarity: Uncommon
Text: Bury all Star Events in play. If a card is played that would Bury a GOO
Bury this card instead.You may Bury this card instad of rotating or Burying
a GOO at the end of the Round.
Cthulhu Rising
Sanity: -2
Unique
Expansion: Std-S
Rarity: Fixed
Text: Your opponent must Discard his or her Current Location if it features
the Water attribute, otherwise Bury it. Then, Bury this card.
Dawn of a New
Day
Sanity: +1
Day
Expansion: Ltd
Rarity: Common
Text: Bury any Night or Day Event in play. Bury this card if any Day or Night
Event is played.
Dawn of the Solstice
Sanity: +1
Day
Expansion: Std-C
Rarity: Fixed
Text: This is a Solstice card. It is now Day. Bury any Day or Night Event in
play.
Daybreak
Day
Expansion: NA
Rarity: Common
Text: It is now Day. Bury any Day or Night Event in Play. Flip one chosen Ally
of one Opponent.
Demophobia
Phobia
Expansion: Ltd
Rarity: Common
Text: Fear of Crowds. Lose 1 Sanity point each time you play an Ally card, by
whatever means, alongside your Investigator.
Dendrophobia
Phobia
Expansion: Ltd
Rarity: Rare
Text: Fear of Trees. Lose 1 Sanity point if you are currently at a Forest Location
and at the beginning of each Turn that you are in a Forest Location.
Direct Sunlight
Day
Expansion: Ltd
Rarity: Uncommon
Text: It is now Day. Bury any Night or Day Event in play. Bury this card if
any Day or Night Event is played.
Dirigible
Sanity: +1
Travel by Air
Expansion: B1
Rarity: Common
Text: On a following turn, play any new Location card either in same Region
or in a new Region, right-side up on top of your Story Deck
Discover Secret
Cache
Expansion: Ltd
Rarity: Uncommon
Text: Immediately play an Artifact or a Tome card regardless of current Location's
attributes. You or your Allies must still know the proper Languages, if neede.
Then, Bury this card.
Downpour
Storm
Expansion: Std-S
Rarity: Fixed
Text: While this card is in play you must walk to all City Locations. Travel
Events may be played normally. Bury this card if any Day or Night Event is played.
Drought
Expansion: Ltd
Rarity: Uncommon
Text: No Location bears the Water symbol while this card is in play. Bury any
Storm event in play. Bury this card if any Storm Event is played.
Dysentery
Epidemic
Expansion: Std-C
Rarity: Fixed
Text: Your opponent must Flip all Allies face-down. Any other Investigators
who are in the same sub-region as the target are similarly affected.
Earthquake
Sanity: -1
Expansion: Ltd
Rarity: Uncommon
Text: Take the top card of your opponent's Sotry Deck, and Bury it. If card
revealed is not a Location, Bury it also. Repeat until a Location is revealed.
Ignore Sanity gain/loss; may use Gate. Then, Bury this card.
Ebola Virus
Sanity: -2
Epidemic
Dimension: New Aeon
Expansion: NA
Rarity: Uncommon
Text: Discard a random Ally of chosen opponent. Each other player's Investigator
also in the same subregion must also randomly Discard one Ally. Then Bury this
card.
Eclipse of the
Sun
Day
Expansion: Ltd
Rarity: Rare
Text: Bury any Night or Day Event in play. Bury this card if any Day or Night
Event is played.
Efficiophobia
Phobia
Expansion: Std-C
Rarity: Fixed
Text: Fear of Success. Lose 2 Sanit points each time an Adventure card is played
while this card is in play.
Elephant Caravan
Travel by Land
Dimension: Dreamlands
Expansion: DL
Rarity: Common
Text: On a following turn, play a new Location card in the same Region, right-side-up
on top of your Story Deck. Remain with the Elephant Caravan for a Turn to play
one Tome or Artifact card (only one card per Elephant Caravan).
Eosophobia
Phobia
Expansion: Ltd
Rarity: Common
Text: Fear of Dawn. Lose 1 Sanity point if it is Day and each time a Day Event
is played.
Evening
Day
Expansion: DL
Rarity: Uncommon
Text: It is now Day. Bury any Day or Night Event in play. All Invisible Monsters
add 1 point to their value
Evening
Night
Expansion: Std-S
Rarity: Fixed
Text: It is now Night. Bury any Day or Night cards in play. When this card is
played, the player may Discard one card from his or her hand and replace it
with the top card of his or her Mythos Deck.
False Dawn
Night
Expansion: NA
Rarity: Common
Text: It is now Night. Bury any Day or Night Event in play. Living Dead Monsters
do not Join while this card is in play.
Flee to Special
Room
Expansion: Ltd
Rarity: Common
Text: Cancel the effects of a card played since your last Turn that would otherwise
cause you to Bury or Discard an Ally or Allies. Then, Bury this card.
Frivolous Lawsuit
Dimension: New Aeon
Expansion: NA
Rarity: Rare
Text: Force an opponent to Discard one in-play card of your choice, except their
Current Location or an Adventure, that fulfilled the requirements of an Adventure
that was just played. Then Bury this card.
Full Moon
Night
Expansion: Ltd
Rarity: Uncommon
Text: Bury any Day Event or any other Night Event in play. Bury this card if
any Day or Night Event is played.
Going Postal
Sanity: -1
Dimension: New Aeon
Expansion: NA
Rarity: Common
Text: Bury a random Ally; Discard that Ally if opponent's Current Location is
a Business. Then Bury this card.
Government Quarantine
Dimension: New Aeon
Expansion: NA
Rarity: Uncommon
Text: Opponent skips the Discard phase at the end of the Round, and must keep
all cards remaining in his or her Hand, even above Maximum. Bury this card at
the end of the Round.
Governmental Cover-Up
Expansion: Std-C
Rarity: Fixed
Text: It never happened! When played on your opponent, you may force him or
her to Discard the Event closest to the bottom of his or her Story Deck.
Guardians of the
Great Ones
Sanity: -1
Dimension: Dreamlands
Expansion: DL
Rarity: Uncommon
Text: All opponents must play Monster cards to their Threat face-up. Bury this
card if any Day or Night Event is played. When this card is Buried, face-up
Monster cards are flipped face-down.
Halitosiphobia
Phobia
Expansion: NA
Rarity: Rare
Text: Fear of Bad Breath. If target opponent has one or more Allies in play,
he or she loses 1 Sanity point at the beginning of each Turn that his or her
Current Location features the Inside attribute.
Harney Reginald
Opens Fire
Expansion: Ltd
Rarity: Common
Text: Bury opponent's Ally of up to 2 points (excluding the value of any Weapons).
Then, Bury this card
Helicopter
Travel by Air
Dimension: New Aeon
Expansion: NA
Rarity: Rare
Text: On a following Turn play a new Location in the same Region right-side-up
on top of your Story Deck. You may flip face-up one card in one opponent's Threat
as your Turn while this card is your Current Location
High Noon
Day
Expansion: Std-S
Rarity: Fixed
Text: It is now Day. Bury any Night or Day Event in play. At the moment that
this card is played, all Corrupt Allies with Weapons are Flipped face-down.
Highway Robbery
Sanity: -1
Expansion: DL
Rarity: Uncommon
Text: Cause an opponent to Bury a random Artifact, or if it is Night and opponent's
Investigator is Outside or in a Country Location, cause opponent to Discard
a random Artifact. Then Bury this card.
Hitch A Ride
Travel by Land
Expansion: NA
Rarity: Common
Text: On a following Turn, play a new Location in the same Region, right-side
up on top of your Story Deck. Hang for a Turn to play an Ally card that could
be played in this Region (one Ally per Hitch a Ride).
Hitman from Medellin
Sanity: -1
Threat Event
Dimension: New Aeon
Expansion: NA
Rarity: Rare
Text: Use a Gate to play this card face-down to your Threat. When revealed,
each Hitman From Medellin eliminates (Buries) one random Ally, Defending or
not. Joins Hitman From Medellin.
Hound of the Tindalos
Sanity: -1
Expansion: Ltd
Rarity: Uncommon
Text: Can only be used against Allies who are Inside. Bury any Ally of your
opponent. Then, Bury this card
Hurricane
Unique
Storm
Expansion: Ltd
Rarity: Uncommon
Text: Bury Travel by Air or Sea cards on top of any Story Deck (return to former
Location). Ignore sanity/loss gain; no Gate use. Neither may be played. Every
Location now bears the Water Attribute. Bury this card if any Day or Night Event
is played
Hydrophilia
Philia
Expansion: NA
Rarity: Common
Text: An opponent may not play a Phobia on you while their current Location
features the Water attribute. Bury this card when you play a Sanitarium or Temple.
Hydrophobia
Phobia
Expansion: Ltd
Rarity: Uncommon
Text: Fear of Water. Lose 1 Sanity point if you are currently in a Water Location
and at the beginning of each Turn that you are in a Water Location
Iatrophobia
Phobia
Expansion: Ltd
Rarity: Rare
Text: Fear of Doctors. Lose 1 Sanity point at the beginning of each turn that
a Sanitarium is the top card of your Story Deck. You may not remove this Phobia
in a Sanitarium
Ill Omen
Sanity: -1
Threat Event
Expansion: NA
Rarity: Rare
Text: Use a Gate to play this card face-down to your Threat. Monsters in an
opposing Directed Threat are Discarded at the end of Combat instead of being
Buried.
In the Nick of
Time
Expansion: Ltd
Rarity: Uncommon
Text: Play this card, and the Pass by a player on an earlier Turn is voided
- no Passes have been announced for the the current Round. You may immediately
play a second card.
Influenza
Sanity: -1
Epidemic
Expansion: Ltd
Rarity: Common
Text: Randomly choose one Ally that opponent must Bury. Each other player's
Investigator also in the same Region must also randomly Bury one Ally. Then,
Bury this card
Innsmouth Look,
The
Expansion: Ltd
Rarity: Rare
Text: Move opponent's Ally to his or her Threat, face down. Ally functions as
a Lesser Independent Monster for the remainder of this Round. Bury that Ally
after Combat is concluded. Bury this card once the ally has been moved
Instability in
the Mythos
Expansion: Ltd
Rarity: Common
Text: If the target Threat contains more than three cards, including any Great
Old One or Outer Gods, randomly Discard three. Then, Bury this card.
Instability in
the Mythos
Expansion: Ltd
Rarity: Common
Text: If the target Threat contains more than three cards, randomly choose two
cards and add them to your Threat as if you summoned them (place crosswise).
Bury them in your opponent's Story Deck at the end of Combat. Then, Bury this
card
IRS Auditor
Sanity: -1
Threat Event
Dimension: New Aeon
Expansion: NA
Rarity: Uncommon
Text: Use a Gate to play this card face-down to your Threat. When revealed,
each IRS Auditor confiscates one chosen Artifact. Your opponent must Bury the
card in his or her Story Deck.
Its Full Of Stars!
Sanity: +?
Unique
Expansion: NA
Rarity: Rare
Text: You may only play this card while your Current Location features the Space
attribute. If your current Sanity is 1-7 gain 5 points; if 8-13 gain 3; if 14+
gain 1. Then Bury this card.
Lunar Eclipse
Night
Expansion: DL
Rarity: Common
Text: It is now night. Bury any Day or Night Event in play. All Living Dead
Allies add 1 point to their value.
Mauretania
Travel by Sea
Expansion: B1
Rarity: Uncommon
Text: On a following turn, play a new Location card featuring the Water icon
in a different Region, right-side up on top of your Story Deck. May not play
a new Location in the same Region
Mechanophobia
Phobia
Expansion: NA
Rarity: Common
Text: Fear of Machines. Lose 1 Sanity point at the beginning of each Turn that
you are at an Artifact Location.
Media Hyperbole
Expansion: NA
Rarity: Uncommon
Text: Opponent may not use Spells or Gates in his or her Current Location. Bury
this card when opponent plays a Travel Event or arrives at a new Location.
Midnight
Night
Expansion: Std-C
Rarity: Fixed
Text: It is now Night. Bury any Day or Night Event in play. At the moment that
this card is played, all Steadfast Allies with Weapons are Flipped face-down.
Monophobia
Phobia
Expansion: Ltd
Rarity: Common
Text: Fear of Being Alone. Lose 1 Sanity point each time you lose an Ally
Motion Sickness
Expansion: NA
Rarity: Rare
Text: Each opponent that just played a Travel Event (whether or not it is still
their top Story Deck card) loses 2 Sanity points. Then Bury this card.
Mugging
Expansion: NA
Rarity: Common
Text: Target Investigator loses 1 Sanity point and must remain in his or her
Current Location for the next Turn but may play cards other than a new Location
card or Travel Event.
Nemesis
Star
Expansion: NA
Rarity: Common
Text: Bury any Star Event. Any Investigator loses 1 Sanity point when he or
she declares a Pass
New Moon
Day
Expansion: Ltd
Rarity: Uncommon
Text: No effect on Day Events, but if none are in play then it is Day. Bury
Night Events. Bury this card if any Day or Night Event is played
Nightmare
Sanity: -1
Unique
Expansion: DL
Rarity: Uncommon
Text: Use a Gate to play this card face-down to your Threat. Monsters in a Directed
Threat with this card and the Monsters opposing them receive the benefit of
their Special Effects, whether or not they are lost during the Cosmic Battle,
as if they survived to affect the Investigator.
Nuclear Winter
Sanity: -2
Storm
Dimension: New Aeon
Expansion: NA
Rarity: Rare
Text: All Investigators must Bury the top card of their Story Decks when this
card is played. Bury this card if a Day or Night Even is played.
Obsessive/Compulsive
Unique
Phobia
Expansion: Ltd
Rarity: Rare
Text: Repeated behavior. At the beginning of each Round, lose 1 Sanity point
and reshuffle your Mythos Deck and all discards
Phobophobia
Phobia
Expansion: DL
Rarity: Uncommon
Text: Fear of Phobias. Any one Phobia currently affecting your Investigator
is redirected against the opponent of your choice. Then Bury this card.
Polaris
Star
Expansion: DL
Rarity: Rare
Text: Bury any Star Event in play. All Monsters are Invisible
Police investigation
Expansion: Ltd
Rarity: Common
Text: At the beginning of the next Round, the local police confiscate four cards
from opponent's hand. Opponent draws four cards fewer than usual. Bury this
card at the end of the Round
Police Investigation
Expansion: NA
Rarity: Common
Text: Bury all Weapons of target opponent that have a card value of 2 or more.
Then Bury this card.
Poltergeist
Sanity: -1
Expansion: NA
Rarity: Common
Text: You may only play this card if your Current Location features the Inside
attribute. Immediately play a Monster to your Threat. Then bury this card.
Portaphobia
Phobia
Expansion: Std-S
Rarity: Fixed
Text: Fear of Gates. At the beginning of your Turn, lose 1 Sanity point if your
Current Location features the Gate attribute.
Portophilia
Philia
Expansion: NA
Rarity: Common
Text: An opponent may not play a Phobia on you while their current Location
features the Gate attribute. Bury this card when you play a Sanitarium or Temple.
Powerful Storms
Storm
Expansion: Ltd
Rarity: Common
Text: Bury Travel By Air cards on top of any Story Deck (return to former Location).
Ignore Sanity loss/gain; no Gate use. No Travel By Air cards may be played while
this card is in play. Bury this card if any Day or Night Event is played
Rain of Fish
Storm
Expansion: DL
Rarity: Uncommon
Text: Play this card when a Storm is in play. All locations featuring the Water
attribute gain the Gate attribute. Bury this card when any Day or Night Event
is played.
Rhabdophobia
Phobia
Expansion: Ltd
Rarity: Uncommon
Text: Fear of being eaten. Lose 1 Sanity point any time that any player plays
a card that begins a new Threat (not that is added to an existing Threat).
Rude Awakening
Unique
Expansion: DL
Rarity: Rare
Text: Target opponent may play a Waking World Location next turn. If not, opponent
suffers an attack worth 3 points (Allies may defend). Then Bury this card.
Schizophrenia
Phobia
Expansion: B2
Rarity: Common
Text: Multiple personalities. Lose 1 additional Sanity point each time that
you cast a Spell
Scotophobia
Phobia
Expansion: Ltd
Rarity: Common
Text: Fear of Darkness. Lose 1 Sanity point if it is Night, and each time a
Night Event is played
Seaplane
Travel by Air
Expansion: B2
Rarity: Rare
Text: On a following turn, play any new Location card featuring the Water attribute,
in either the same or different Region, right-side up on top of your Story Deck.
May travel to Locations (except Exotic) where Air Travel is normally forbidden
Serial Killer
Expansion: NA
Rarity: Common
Text: Target Discards his or her top Mythos Deck card at the beginning of each
Turn. Bury this card once the target plays a Travel Event or arrives at a Location
in a different subregion.
Ship of Clouds
Travel by Air
Dimension: Dreamlands
Expansion: DL
Rarity: Common
Text: Immediately play a new Location card in a different Region, right-side
up on top of your Story Deck. May not play a Location within the same Region.
Shipwreck
Storm
Expansion: DL
Rarity: Rare
Text: Each opponent at a Travel by Sea Event as his or her current Location
immediately plays a random Location card from his or her hand (no effect if
he or she has no Location cards).
Shuttle Icarus
Travel by Space
Dimension: New Aeon
Expansion: NA
Rarity: Uncommon
Text: You may play this card only at a Space or Outside Location. On a following
Turn play a new Space or Outside Location in any Region right-side-up.
Sirius
Star
Expansion: NA
Rarity: Common
Text: Bury all Star Events in play. All Weapons with card values of 2 points
or fewer are enchanted.
Sky Galleon
Travel by Air/Travel by Sea
Dimension: Dreamlands
Expansion: DL
Rarity: Common
Text: On a following Turn play a new Location card in either the same or a different
Region (including Space), right-side-up on top of your Story Deck.
Strange Humanoid
Encounter
Expansion: DL
Rarity: Rare
Text: Playable only at Night. All Locations featuring the Forest attribute gain
the Gate attribute. Bury this card when any Day or Night Event is played.
Succumb to Temptation
Sanity: -1
Expansion: Std-C
Rarity: Fixed
Text: A random Steadfast Ally of the chosen opponent goes mad. That Ally immediately
attacks his or her Investigator (unaffected Allies of that opponent may Defend).
Then, Bury this card and return the affected Ally to that Investigator's side.
Sun Spots
Day
Expansion: DL
Rarity: Common
Text: It is now Day. Bury any Day or Night Event in play. Bury all Star Events
in play.
Surprise Meeting
Expansion: B3
Rarity: Common
Text: Immediately play an Ally who would not normally come from this Location.
Ally may come from a different Region, though not from different time or dimension.
Then, Bury this card
Swarm of Insects
Night
Expansion: DL
Rarity: Uncommon
Text: Bury any Day or Night Event in play. All Outside Investigators lose 1
point of Sanity when this card is played. Bury this card if a Day, Night, or
Storm Event is played
Tachyphobia
Phobia
Expansion: DL
Rarity: Common
Text: Fear of Speed. Lose 1 Sanity point each time you play a Travel Event.
Television
Dimension: New Aeon
Expansion: NA
Rarity: Common
Text: Target Flips all Allies face-down. They remain so while this card is in
play. Bury this card if target plays a Day Event, a Tome, or at the end of the
Round.
Terrorist Strike
Expansion: NA
Rarity: Rare
Text: Even if already Walking, your opponent must play a Travel Event or a new
Location next Turn or suffer an attack worth 5 points. Allies may defned. Then
Bury this card
Thaasophobia
Phobia
Expansion: NA
Rarity: Common
Text: Fear of being idle. Opponent loses 1 Sanity point if he or she passes.
The Beast in the
Cataract
Expansion: DL
Rarity: Rare
Text: Add 1 point to the cost of casting any Spell. This card is immune to the
effects of any Star Event. Bury this card at the end of the Round.
The Children Have
Sweet Dreams
Sanity: -1
Expansion: DL
Rarity: Rare
Text: While this card is in play, add 1 point to the value of all your Allies.
Bury this card at the end of the round.
The Stars are Right
Star
Expansion: DL
Rarity: Uncommon
Text: Bury any Star Event in play. You may use opponent's Event cards currently
in play to meet conditions required to summon a Great Old One or Outer God
The White Ship
Travel by Sea
Expansion: DL
Rarity: Uncommon
Text: On a following Turn, play a new Location featuring the Water attribute
in a different Region. If you have a Dreamer Ally that Location may be in any
Dimension. If you have the Captain of the White Ship in play that Location may
be any Exotic Location regardless of travel restrictions or the Water requirement.
Thieves in your
Attic
Expansion: Ltd
Rarity: Common
Text: Randomly select one Artifact card (not a Tome) that your opponent must
Bury, then Bury this card
Time Flux
Expansion: NA
Rarity: Uncommon
Text: Using a Gate, play this card to immediately play one New Aeon Ally, Artifact,
Monster, or Tome that you could otherwise play at your Current Location. Then
Bury this card.
Titanic
Travel by Sea
Expansion: B1
Rarity: Rare
Text: On a following turn, play a new Location card featuring the Water attribute
in a different Region, right-side up on top of your Story Deck. May not play
a new Location in the same Region. Remain at sea for one turn and bury one Phobia
card
Townsfolk Riot
Expansion: Ltd
Rarity: Uncommon
Text: Your opponent's foul deeds are exposed. Even if already Walking, opponent
must play a Travel Event or a new Location next Turn or suffer an attack worth
5 points. Allies may defend. Then, Bury this card
Train
Travel by Land
Expansion: Ltd
Rarity: Common
Text: On a following Turn, play a new Location in the same Region, right-side
up on top of your Story Deck. Or, remain on the Train for a Turn to play any
Ally card that could be played in this Region (only 1 Ally per Train card played).
Tramp Steamer
Travel by Sea
Expansion: B2
Rarity: Common
Text: On a following Turn play a new Location card featuring the Water attribute
in either the same Region or a different Region, right-side up on top of your
Story Deck
Triskaidekaphobia
Unique
Phobia
Expansion: Ltd
Rarity: Rare
Text: Fear of the number 13. Lose 1 Sanity point at the beginning of each Turn
that the cards in your hand number 13
Twister
Storm
Expansion: DL
Rarity: Common
Text: Replace all Travel by Air cards with the Location card closest to the
bottom of the Story Deck, right-side-up. Ignore revealed Sanity gain/loss. No
Travel by Air Events may be played. Bury Twister if any Day or Night Event is
played.
Typhoid
Sanity: -1
Epidemic
Expansion: Ltd
Rarity: Uncommon
Text: Randomly choose and Bury half (round up) of your opponent's Allies. Any
other players whose Investigators are in the same City as target are similary
affected
Typhoon
Storm
Expansion: B1
Rarity: Common
Text: Bury Travel by Sea cards currently on top of any Story Deck, returning
to former location. Ignore Sanity loss/gain, no Gate use. No Travel by Sea cards
may be played while this card is in play. Bury this card if any Day or Night
Event is played
U-Boat
Travel Underwater
Expansion: B2
Rarity: Uncommon
Text: Play this card at a Location featuring the Water attribute. On a following
turn play a new Location card featuring the Water attribute either in the same
Region, in a different Region, or Underwater
UFO
Sanity: -1
Travel by Space
Dimension: New Aeon
Expansion: NA
Rarity: Uncommon
Text: You must have Greys in play as an Ally to play this card. You may immediately
play a new Location in any Region or Dimension (except non-space Exotic Locations)
right-side-up on top of your Story Deck.
Unexpected Eclipse
Day
Expansion: NA
Rarity: Common
Text: This is an Eclipse card. It is now Day, Bury all Day or Night Events and
you may also Bury any one other Event card in play, except Travel Events.
Waning Moon
Night
Expansion: Ltd
Rarity: Common
Text: Bury any Day or Night Event in play. Bury this card if any Day or Night
Event is played
Waxing Moon
Night
Expansion: Ltd
Rarity: Common
Text: Bury any Day or Night Event in play. Bury this card if any Day or Night
Event is played
Yak
Travel by Land
Dimension: Dreamlands
Expansion: DL
Rarity: Uncommon
Text: On a later Turn play a new Location in the same Region. You may as your
turn remain on the Yak and Bury one Phobia affecting your Investigator
Yithian Mental
Contact
Sanity: -1
Unique
Expansion: Ltd
Rarity: Uncommon
Text: Your opponent changes his or her mind and Buries the card(s) that were
just played or whose orientations were altered, except Adventure cards. Ignore
any effects that those card(s) might otherwise have had
Yithian Psychic
Possession
Unique
Expansion: NA
Rarity: Rare
Text: Bury an Ally that was Just Played or who was in play and whose abilites
or Special Effect were just used. Then Bury this card.
Zebra
Travel by Land
Dimension: Dreamlands
Expansion: DL
Rarity: Common
Text: Immediately play a new Location card in the same Region right-side-up
on top of your Story Deck.